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The art of game design : a book of lenses Jesse Schell.

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Book The art of game design : a book of lenses Jesse Schell.

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Book's title: The art of game design : a book of lenses Jesse Schell.
International Standard Book Number (ISBN):9780080919171
International Standard Book Number (ISBN):0080919170
International Standard Book Number (ISBN):9780123694966
System Control Number:ocn649004455
Cataloging Source:UMI, UMI UMI MH
Library of Congress Call Number:QA76.76.C672 S34 2008
Personal Name:Schell, Jesse.
Publication, Distribution, etc.:Boston . Elsevier/Morgan Kaufmann, (c)2008.
Physical Description:1 online resource (xxx, 489 p.) : ill.
General Note:Description based on print version record.
Bibliography, etc. Note:Includes bibliographical references (p. 477-479) and index.
Formatted Contents Note:In the beginning, there is the designer
The designer creates an experience
The experience rises out of a game
The game consists of elements
The elements support a theme
The game begins with an idea
The game improves through iteration
The game is made for a player
The experience is in the player's mind
Some elements are game mechanics
Game mechanics must be in balance
Game mechanics support puzzles
Players play games through an interface
Experiences can be judged by their interest curves
One kind of experience is the story
Story and game structures can be artfully merged with indirect control
Stories and games take place in worlds
Worlds contain characters
Worlds contain spaces
The look and feel of a world is defined by its aesthetics
Some games are played with other players
Other players sometimes form communities
The designer usually works with a team
The team sometimes communicates through documents
Good games are created through playtesting
The team builds a game with technology
Your game will probably have a client
The designer gives the client a pitch
The designer and client want the game to make a profit
Games transform their players
Designers have certain responsibilities
Each designer has a motivation
Goodbye.
Summary, etc.:""The Art of Game Design: A Book of Lenses" shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality video games. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it"
Resource description page.
Rubrics: Computer games
Design

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